AI Insights · Timothy · July 2024
Top 5 Hypercasual Games on iOS in Costa Rica for Q2 2024
Explore the performance of the top 5 hypercasual games on iOS in Costa Rica for Q2 2024, including insights on downloads, revenue, and weekly active users.
In Q2 2024, Costa Rica saw notable trends in the performance of the top 5 hypercasual games on the iOS platform. Here's a detailed look at how each of these games fared in terms of downloads, revenue, and weekly active users.
Pizza Ready! by Supercent, Inc. had a dynamic quarter. Revenue peaked at $73 in the week of April 29, followed by a decline and subsequent fluctuations, closing the quarter at $23. Downloads showed a slight dip from 921 in the first week of April to 836 by the end of June. Weekly active users experienced a similar trend, starting at 1.6K and ending at 1.7K.
Block Blast! from Hungry Studio maintained a stable presence. Although revenue was not reported, the game saw a significant spike in downloads, particularly in the week of June 17, reaching 1.2K. Active users mirrored this growth, rising from 3.7K in early April to 4.5K by the end of June.
Wood Nuts: Screw Puzzle by Dino Global Studio displayed impressive revenue growth, starting from $29 in early April and peaking at $138 in the week of June 10. Downloads followed a similar upward trend, with a notable peak of 1.1K in late April. Active users grew steadily from 153 in the first week of April to 2.6K by the end of June.
My Coloring Book by Jeff PEDERSEN had a fluctuating quarter. While revenue data was not available, downloads showed significant variation, peaking at 1.1K in early April before dropping to 141 by the end of June. Weekly active users also fluctuated, starting at 4.5K and ending at 2.6K.
Going Balls from SUPERSONIC STUDIOS LTD showed a varied performance. Revenue remained low, with minor peaks of $21 in early April and $7 in mid-June. Downloads were relatively stable, with a peak of 583 in early May. Active users showed a slight increase from 1.3K in early April to 1.7K by the end of June.
For more detailed insights and a deeper dive into the performance metrics of these hypercasual games, visit Sensor Tower.